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Ideas on Claiming/Announcing Missions

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Sandman:
Hey guys, been some heartburn lately on the server due to our system of doing missions. While the requirement of "announcing participation once in position to shoot" has been with us for a very long time, it has not been without issues. Perhaps we need to take another look. A lot of other servers allow missions to be "claimed", and the claiming player either announces his intentions in chat and/or puts a mark of some kind on the map alerting the rest of the server to their plans.  This has benefits and drawbacks as well. Worst case scenario being that a player claims a mission from across the map, thereby excluding any other, possibly closer player, from engaging the mission even though the "claiming" player may be a very long time getting to the mission. I need ideas on how to make this work better.

The above poll is optional, but please list any ideas or opinions, (or possible alternative poll entries), below.

Thanks,

Sand

Bloody:
Number 4 in the survey is still the best but with a caveat which I have been using for a while. Once the shooting starts, and a few of the AI have died, the original players can exclude late comers at their own discretion... But the mission can only be called as engaging not claiming until the AI have died. Because of the way this community generally plays it seems to work out well. A lot of server vets will let noobs join in and give up loot etc. Let the player decide how they want to roll. We can even say that once 30% (just an example) of the AI have been killed the mission can be closed at the players option. Just my thoughts.

Sandman:
Closing the mission after a percentage of AI killed by a player is a damn good idea, Bloody. I like it.  Seems lately though, we have been having problems with getting players to announce the missions, either properly or at all. I think I am kinda leaning towards players maybe placing a map marker to indicate their intentions to attend the mission. This is not done to claim it, but just to let all know that they are on their way to the mission. We will probably have them still announce once in position but the marker will be an early warning of what is going on

The map markers would be more familiar to a lot of players coming from other servers and this might take a bit of the pressure off requiring the mission to be announced in a rigid manner that is a bit unusual to newer players and seems to have been causing some problems lately. It would also save players the frustration of gearing up and making the trip to the mission site only to have another player announce and engage on them just before they get there.

Lets keep the ideas and discussion going guys, let me know what you're thinking.

Stormdelestat:
I like bloody's suggestion. Also I don't think you should be able to claim/call a mission from anywhere on the map but you should be able to when you are say 500m or less due too tanoa having some missions where you can not even get in the ready to shoot and call due to AI immediately engaging you. Also map markers would be very welcoming in my opinion. There has been more times then I can count I wondered on a mission someone was already doing when I logged in and they died and I would have to either disengage or share.

Sandman:
Thanks for the input, Storm, and you do have a point. I, myself have experienced the issue with the AI firing on you as you are trying to announce in place. Requiring the player to announce from a reasonable distance instead of only in firing position would be a better option. Another factor to consider is that with the automatic group join we have, practically every player is able to see who is at the mission on the map. I would think this also would help relieve some of the conflict potential, and It just occurred  to me that it should be a server rule that only those that are in the main group will be allowed to engage a mission because of this.

In a perfect world, the server would be able to auto-announce when a player engages, and this would be a non-issue. Of course that's not possible as far as I know. If, however, we can get the mission calling system to a point where it becomes second nature, causes little conflict and requires little policing and admin interaction, I believe the server would be better off for it.

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