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Topics - Del

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General Discussion / Exile Servers Reviews
« on: November 19, 2016, 12:31:09 PM »
Hey everyone,

I know I haven't been around lately and you've all forgotten who I am, but....

Thank you to the individuals who have written and posted reviews on Exile's page on behalf of our 2 servers. It's humbling to see and gives us more opportunity to find other great players!

TANOA   http://www.exilemod.com/servers/beatniks-tanoa-pve-r810/

ALTIS     http://www.exilemod.com/servers/beatniks-altis-pve-r811/


 :)

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Chenarus Epoch Server / White Screen of WTF?
« on: September 22, 2016, 08:27:35 PM »
Hey to the 4 people who still read this!

I can't seem to log in to Epoch without getting thrown into a white oblivion within seconds of joining.

This is a real shame because I seem to be getting over 100fps haha.

Any experience with this problem? I am asked to Okay some parameters before playing and that seems fishy, since I've never done that before.

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Chenarus Epoch Server / Don't Just Be A Guest--Register On The Forum!
« on: October 14, 2015, 07:36:44 PM »
As the title says. Register in the forum, e'erbody! There's some good stuff in here!

...not much, but you know...

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General Discussion / _Edge and pitcarin on the roof
« on: October 13, 2015, 09:04:15 AM »

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General Discussion / Demolition Derby 10/12/2015
« on: October 12, 2015, 10:08:15 PM »
http://imgur.com/a/SLcvq

Follow that link and enjoy! Group shots are at the bottom.

Note that Savage was victorious, Joshua came in a daring 2nd, and Flip gets an honorable mention for having the healthiest surviving vehicle that was eliminated.

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General Discussion / Way back when...
« on: October 09, 2015, 08:21:48 AM »
This is pre-A Team right here. Were you guys in for fast zeds at all?

http://steamcommunity.com/sharedfiles/filedetails/?id=326681270

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General Discussion / Blunt Rocks Cave
« on: September 04, 2015, 08:49:59 AM »
I would like to welcome the newest resident of the Blunt Rocks Cave. I don't know who you are, but enjoy the best base spot on the map (well, tied for best at least)!

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General Discussion / ARMA 3 Question/Survey
« on: May 15, 2015, 03:16:02 PM »
I am asking this out of base curiosity. I have never played.

Who has played Arma 3 and what do you think about it?

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Tips and Strategy / How do you roll?
« on: March 14, 2015, 11:01:24 PM »
I carry a DMR and an M14 pretty much all the time. The benefits are numerous.

Both take the same ammo.
One is good for long distance and the other is good for CQB.
Both are semi-auto.
Both can be used with NVG's.
The DMR has an adjustable zoom. The M14 is sexy.
Their ammo will drop anyone in one shot. You may need to clean them up with another later, but the first shot will basically be a guaranteed knockout.
The DMR's mil dots are absurdly easy to learn, effective against targets almost 1 km away.
They are common on the server and so is the ammo.
You can't sell DMR's. May as well shoot and stockpile it, right?
The M14 is known as the USA's Last Battle Rifle. That is stupid awesome.
The DMR is essentially the M14 with a scope and stands for Designated Marksman Rifle. Also stupid awesome.

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Tips and Strategy / Red Missions
« on: March 14, 2015, 10:46:31 PM »
The Hard or "Red" Missions on Beatnik Bandits. I am certainly not the coder and also certainly not the most effective fighter or tactician, but I have died and succeeded enough times to feel warranted in listing some points to be cognizant of when offending these missions.

These are not designed to be attempted alone. However, one with unlimited free time and no concern for riding their bicycle more than they engage the mission can get it done.

You may as well participate expecting to be killed. If you go in thinking this, you will be prepared in several ways.
First, you won't carry anything more than you need: expendable primary and secondary weapons (with roughly 3 rounds per enemy present), extra bandages, painkillers, and morphine, and food and drink. A GPS to scan with is also invaluable if you have a spare. It is not uncommon to be unable to relocate your corpse and these missions have an uncanny ability to create them. Keys to things you didn't drive there are not worth losing.
Second, you're probably going to die. Being mentally prepared for that makes it far easier to swallow when some good-for-nothing Bandit flanks 400m and shoots you in the back. Being ready for a long ride makes Rage Quitting that much less appetizing. Hold Shift while you pedal.
Third, if you're expecting to be back at the coast, you can coordinate rides or even stash a cheap car in Cherno with an extra primary and ammo.

These missions are dynamic. They all require a different approach (multi-distance engagement, Close Quarter Battle exclusively, etc) and participating in them is the only way to learn the best approach to each and what suite of weapons you'll need. For example, Green Mountain has a rock outcrop that is so easily defensible that a single player can often hold it with no assistance and only a red dot or iron-sight weapon. You'll be right in the belly of the beast, but once you're there you're hard to dislodge.

The terrain is NOT their advantage. I know that looks like a mistake, but I assure you it is not. The AI will out-maneuver a player most easily when the player does not consider the map and it's flora. The high ground is not always your friend and pine trees will get you killed. Make them come to you and keep sight lines on the (hopefully) limited routes you. They're on a hill with a castle? So what? You're in a valley with enormous oak trees blocking their bullets and sight lines straight to their only flankable avenues. Keep that head on the swivel.

Numbers ARE their advantage. You are going to engage 30-40 Bandits who don't need to shoot twice if they see your head. Don't worry about your kill count--shoot them until they stop running toward you and check your GPS scan. Remember, all PC's (including you), bandits, and traders count toward the total on scan. Vehicle occupants (including M2 gunners) will not show up. 4 extra bodies come up on the next scan? Congrats, you've just inherited a UAZ crew who is likely carrying only Lapuas.

Size actually does matter. Shoot them with something holding 7.62mm (DMR, FAL, LMG's) or similar ammo. Yes, it's more expensive and rarer than NATO 5.56mm, but you'll get it all back when you loot their bodies and you never want to shoot a bandit more than once to drop him. Broken legs just mean a harder enemy to see at distance. They can still see you.

They're smart, but they aren't wise. When you inevitably die from a bullet traveling straight through a wall or tree into your head from 600m away and bike back, they will probably have returned to the center of the Mission. I have no doubt that Rupert can and will change settings to make this advice useless, but for the time being they will not be hanging around the place they last killed you. Be cautious, but be confident.

Are you alone? If not, don't be greedy. No one takes a thing concerning loot without announcing it and you should wait for everyone to review what's present before you take something. We all suck equally, be generous.

EDIT: Bloody mentioned an excellent Looting Method below where all loot is loaded up "Beverly Hillbillies" style and sold en masse, then divided. Good call!


This was meant to list vague best practices and is in no way comprehensive. Please feel free to list other rules below and know that I'm making another thread for favorite weapons, specific maneuvers, and other non-general ideas. I'll likely edit this, so go ahead and comment!

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Chenarus Epoch Server / Missions in the South of Chernarus
« on: October 26, 2014, 05:36:15 PM »
I was just wondering if there's any chance we could spread the missions into the deep southern portions of the map? I won't pretend to understand how they spawn--I was just curious if it was something that could be entertained. I've seen and engaged one (back when bandit squads were only 8 bandits deep) and it was great!

Just a thought.

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