Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sandman

Pages: [1] 2 3 ... 18
1
ArmA3 / Re: Towing
« on: December 29, 2017, 04:16:50 PM »
This should be fixed now, guys.

2
ArmA3 / Re: Towing
« on: December 23, 2017, 08:46:51 AM »
Thanks for the input, Nathan. I recently logged in as non admin and towed a train of vehicles 5k without a hitch.  They were a hatchback, attached to a mission armed off-road with a crate and my personal atv in the back all towed by a mission ural. The bug seems to affect some players, but not others, and I do believe that it is indeed desync that is snapping the ropes.  What is causing the desync is the issue.

One thing to make sure of, if you aren't already, is that none of the tow ropes used are for any vehicle that is loaded onto another. It is easy to get the ropes, of say, an atv in the back of an offroad by accident and attach them to a towed car. You do this, it isn't going to end well. Always try to use the largest vehicle to tow with, and if possible, carry the most load in the driven vehicle and make sure the only tow ropes used are from vehicles that are actually on the ground.

Edit: I finally hadit happen to me a couple of times. I was towing a crippled armed offroad with an atv (both pinned vehicles) and it detached twice on me. First time i just picked up the ropes and re-attached and it came off soon again. Second time i stowed the ropes and re-deployed and continued without an issue. Still researching. but I haven't found any fixes yet.

This is a very capable, but apparently somewhat temperamental tow system. Its the only one that I know of that will let you tow multiple vehicles legitimately but compensates for vehicle weight and limits exploits. It worked flawlessly on the old Extreme server and I really hope to get the bugs out now. thanks for your patience.

3
ArmA3 / Re: Towing
« on: December 22, 2017, 07:54:41 PM »
Ok, a few other players are having the same issue so I turned the vehicle anti-theft off for now to see if that makes any difference. I would still drive or at least get into the drivers seat of any vehicle to tow anyway.

4
ArmA3 / Re: Towing
« on: December 22, 2017, 06:12:23 PM »
Sorry you're having problems, Taylor. I'm wondering if other people are having these issues for the sake of diagnosis. I have towed multiple vehicles across the map on several occasions in combinations of mission vehicles and of mission and player vehicles myself without any issues. That being said, it may be only because the antihack lets me. And idea to try, is to drive the vehicles a bit so you get the "ownership prompt" before you tow them. It might be that the antihack is trying to keep you from "stealing".

5
ArmA3 / We're Back, Baby!
« on: December 16, 2017, 04:31:02 AM »
That's right, Beatniks Exile rolls again! Lots of new goodies and the best of the old favorites. 

192.154.227.64:2302

Enjoy,

Sand



6
Napf Overpoch / Re: New Stuff
« on: October 23, 2017, 06:55:36 PM »
Also you can get some jerrys, or loot a fuel barrel and fill them at the big rusty tanks. Its only about the selling price a gun ot two to fill a heli though. The convenience is worth it IMO.

7
Napf Overpoch / Re: New Stuff
« on: October 22, 2017, 06:15:33 PM »
You can stash coins in vehicles now, but the script is a bit bugged. Just remember to take them out to be safe before reset as they don't always save. This should make it a little easier to transport coins to buy fuel or stuff from the trader. They can't be stolen when vehicle is locked, but unfortunately they aren't recoverable if vehicle gets destroyed.

8
Napf Overpoch / Re: New Stuff
« on: October 16, 2017, 11:26:39 AM »
Sorry to hear you are feeling down, Still. Come on in when you can, we are making changes.

9
Napf Overpoch / Re: New Stuff
« on: October 15, 2017, 03:52:55 PM »
Superhero trader is now up and running. 50K Humanity required to use.

10
Napf Overpoch / Re: New Stuff
« on: October 14, 2017, 06:16:04 PM »
Also took out the "Blue" missions as they were more along the lines of the Infamous "Black" missions in difficulty, and added in the new "Orange" missions.
These are a little tougher than the Red default missions, but contain some serious loot, including rare items as well as a cargo truck to stash the loot in.


Enjoy,

Sand

11
Napf Overpoch / New Stuff
« on: October 14, 2017, 06:10:36 PM »
Added in AI camps. AI are set to three difficulty levels. All have 5 AI and a barracks to loot. The "Easy" level is indeed easy, but the AI are worth 25 Humanity points. The "Hard" AI can be tricky, but carry pretty decent loot.

12
ArmA3 / Re: Is the Extreme server down?
« on: September 18, 2017, 08:58:08 AM »
Hi Joe,

It was a indeed a sad day when we had to take Beatniks Extreme, the last of our A3 servers offline. I may be biased, but I feel that Extreme was the very best coded of all the A3 PvE servers around, due the the balance of the AI, the economy, and player weapons and vehicles. I got quite a bit of player feedback that said the same.  We had a dedicated player base that spend hundreds and hundreds of hours each getting maximum enjoyment from this server and I am very-very appreciative for their support.

  A3 servers are expensive, and servers the caliber of the Extreme server takes quite a bit of work, time and effort to keep the code running smoothly. Unfortunately, aside from the gracious and precious "from the heart' donations of a very, very few, and much appreciated regular donors, there is only one other official way allowed to generate revenue to compensate for the server owner's expenditure of time and cash and sanity, (ie..getting up at 3am to answer emergency server issues, digging through the database to fix despawned bases, etc..). That way is to charge a small fee to play the server. We can't sell building mats, vehicles or anything else. We were running five servers at the time, three A3, two A2, a test server for each map, as well as web page hosting and a Teamspeak server. Even though they all had a player base, the open A3 servers relied entirely on "charitable" donations that weren't coming and unfortunately became unsustainable, so we had to find another way to cover expenses.

 I am sorry Joe, but you are incorrect about previous donations not counting.  If you donated to any of the Beatniks A3 servers at all, you and all other donor players were indeed allowed a free subscription for a time on the Extreme server. We even made it a point to seek out previous donors and make that fact clear to give them a chance to get hooked on the server. If you donated, you played, or at least had the chance to. I do believe your questions were answered in the post you mentioned. That thread can be found here: http://beatnikbandits.com/forum/index.php?topic=1227.msg4186#msg4186

    Actually, when you look at it, its not such a bad deal for the money at all. Instead of paying a fee for each donor vehicle you acquire, and another fee to replace it if it gets destroyed, you instead pay a small monthly fee to have unlimited access to a better list of donor vehicles you can buy in-game and have some really nicely tuned and balanced AI to use them on, all in a regulated, troll-free environment, (where you didn't even have to worry that you didn't lock your vehicle). All this for less than the average donor would spend monthly on donor vehicles the regular way.

If we get enough interest, a possible Extreme re-boot might not be out of the question in the future, but can't promise anything right now.

Thanks for your time,

Sandman

13
ArmA3 / Re: Is the Extreme server down?
« on: July 23, 2017, 11:27:50 AM »
Hi Taylor,

Sorry I missed your post. It didn't show up as new on my forum page for some reason.

Thanks for the interest in the Extreme server, but we had to let it go for now as there didn't seem to be enough player base to keep it.  Seems that a lot of the general new player population want things to be easy, but even though we really work to maintain balance in our servers, we always strive to have an element of challenge to them, and Extreme was certainly that. I guess this is not attractive to new players that don't quite grasp the concept.
 
We may be doing something different in the future for Arma3, but for right now, with some RL distractions going on, we are focusing our attention mainly on Arma2.

We will keep you posted

Thanks for asking,

Sand

14
ArmA3 / Re: Downloading "Lemon"
« on: June 26, 2017, 02:08:31 AM »
Lemon is an Exile update, and it's not available from the host yet. I updated the Arma3 part but the Exile mod is what is not compatible. We will probably be swapping hosts soon. It would be nice to see some players using the server.

15
ArmA3 / Re: Downloading "Lemon"
« on: June 25, 2017, 07:59:26 PM »
Hmm, let me check again

Pages: [1] 2 3 ... 18